lunedì 26 giugno 2017

Design With A Purpose: 15 Everyday Things You Never Imagined Had A Purpose

Design With A Purpose: 15 Everyday Things You Never Imagined Had A Purpose
by Suchismita Biswas

Technology has science behind it. Every small design has logic. Do you know the purpose of the small hole in your pen cap? I bet many of us don’t know the actual purpose of the feature. Like this, there are many everyday small things we use but don’t know the exact purpose of the features. This article is written to inform you such little things which you use but don’t know the purpose.


design-purpose-15-everyday-things-never-imagined-purpose

lunedì 19 giugno 2017

How Great Icons Can Affect The User Experience

How Great Icons Can Affect The User Experience
by Jake Rocheleau

Interfaces are all about communication and getting things done. A website’s UI is a means to an end, and the designer’s job is to create an interface that helps the user reach that end quickly.

Icons are perfect for interfaces because they convey meaning without words. Users can learn how an interface works just by studying the visuals and interacting with the elements.

In this post I’ll cover a few different ways to use icons to improve the quality of UX on a website. There are no perfect uses but there are commonalities between great icons and an improved user experience.



designmodo.com

lunedì 29 maggio 2017

plug with a convenient hole to hook a finger into

Plug with a convenient hole to hook a finger into
by Katherine Bennett


You can accuse me of living under a rock because I haven't seen one of these before, but this is absolutely brilliant. I just bought a new contact grill and take a look at the plug on the cord set. For all of you designers out there who bemoan the "stupidity" of consumers, how they won't follow directions, bla bla bla, take note of this simple design solution.

The problem is as old as electric products themselves. People grab the cord rather than the plug to unplug an appliance, eventually ruining the cord.

more.... designinvestigations.com

lunedì 22 maggio 2017

7 Practical Skills of UX Designer You Need to Know

7 Practical Skills of UX Designer You Need to Know
by Tangerine

Nowadays, companies and users’ requirements for the design are getting higher and higher, and more and more diverse. What skills do you need to be a good UX designer? Here are seven practical skills of UX designers you need to know.

1. Lifelong learning and constant progress
2. Design inspiration and rich imagination
3. More than perfect
4. User-Centered design
5. Logical thinking ability
6. Good interpersonal relationship
7. Perseverance

www.mockplus.com/blog/post/skills-of-ux-designer

lunedì 15 maggio 2017

lunedì 8 maggio 2017

Universal Design Today: Live & Learn 2017

Universal Design Today: Live & Learn 2017
May 15 @ 8:00 am - May 17 @ 5:00 pm


Human talent comes in all ages, shapes, sizes, ethnicities and genders. It offers a dizzying range of abilities and mind-blowing potential. Imagine a world designed and built to engage, empower, and maximize that potential. An estimated 500+ people who are out to smash silos and innovate across many disciplines and industries are expected to attend UD Today: Live & Learn 2017.




Universal Design Today: Live & Learn 2017

ABOUT THE CONFERENCE
Join Us in Charleston, WV, as we welcome many of the nation’s most dynamic designers and users of places, spaces, and things.  Intense focus will be on the economic and social benefits of design that supports the potential, productivity, and needs of every 21st century resident, family, customer, student, client, or citizen.

Speakers

From Small CSS Tricks To Great Design Mysteries: SmashingConf Barcelona 2017

From Small CSS Tricks To Great Design Mysteries: SmashingConf Barcelona 2017
By Vitaly Friedman
$399 (ca. €365 incl. VAT)

About The Conference
In Barcelona, we’ll explore new front-end challenges, UX strategies and design patterns that you can apply to your work right away. No fluff, no theory: just hands-on, practical and on point — things that worked well in real-life projects, with talks and workshops by practitioners from the industry.
Why This Conference Could Be For You
This event focuses on the practical. You’ll learn many valuable techniques for your workflow, and you’ll meet fantastic, like-minded people from the industry. You’ll learn:
  1. Strategies for building fast responsive websites,
  2. Clever psychological techniques for smarter interfaces,
  3. Techniques and guidelines for better mobile UX,
  4. Guidelines for scalable CSS and JavaScript,
  5. Techniques for better interaction design and typography,
  6. How to optimize for performance and content delivery,
  7. Gotchas and guidelines with SVG, CSS Grid, HTTP/2,
  8. Mistakes and lessons learned from real-life projects,
  9. Responsive design patterns for future-ready websites,
  10. How to move away from generic solutions towards designs that exhibit soul and personality.

lunedì 17 aprile 2017

The UX Design Success Ladder

The UX Design Success Ladder: Achieving Meaningful Product Design
by Ward Andrews


The UX Design Success Ladder: 5 Steps to Creating Meaningful Products.
To take products from good to great, we have to go beyond functional requirements and deliver usable, comfortable experiences that not only delights users, but also affect their lives on a deeper level.

lunedì 10 aprile 2017

Induction cooktop

Induction cooktop

What is wrong?
Bad mapping

Does the left most knob control the left front or left read burner?





Errol R. Hoffmann & Alan H.S. Chan (2011): Alternative approaches to the design of four-burner stoves,
Ergonomics, 54:9, 777-791


Suggestion
Useful features to consider when buying an induction hob.



The arrangement of knobs controlling your stove burners should match the arrangement of the burners themselves.


What is wrong?
Interface

What can I do? How? Where?




- Too small icons (see the Fitts’s law*)
- Non-intuitive interface 
  (in an emergency you may waste time in choosing the right icon) 

* Fitts's Law states "...the time to acquire a target is a function of the distance to and size of the target". As the distance increases, movement takes longer and as the size decreases selection again takes longer.



Suggestion
A big knob (real or virtual) is better than a small icon on the glass 



Perceived affordance: you can increase the selected power
Signifier (the where and the how): twisting the knob 



Feedback



LED surface lights shine onto pans to give the visual of gas cooking