martedì 28 febbraio 2017

Frozen food Doors _ interaction design

Frozen food Doors This is a door. The affordance of a door is that you can open it. You know it by your conceptual model of how works a door. But without signifier you don’t know where and how open it. Affordance: is what a product/object can do. Signifier: perceivable cues are signs...

lunedì 27 febbraio 2017

Washing machine _ interaction design

Washing machine: What is wrong? Bad communication between user and system.  Bad communication between user and system. Gulf of Execution:  How do I know what I can do? What actions are allowed by the system? How do I do it? Gulf of Evaluation: How do I know what...

lunedì 13 febbraio 2017

lunedì 6 febbraio 2017

Uncomfortable Design: Designing for evil

Uncomfortable Design: Designing for evil How might designers use their powers for evil, rather than good? We all know that the purpose of User Experience design is to provide the best possible experience to a user. Designers conduct ethnographic research in a given context in order to...