lunedì 17 aprile 2017

The UX Design Success Ladder

The UX Design Success Ladder: Achieving Meaningful Product Design
by Ward Andrews


The UX Design Success Ladder: 5 Steps to Creating Meaningful Products.
To take products from good to great, we have to go beyond functional requirements and deliver usable, comfortable experiences that not only delights users, but also affect their lives on a deeper level.

lunedì 10 aprile 2017

Induction cooktop

Induction cooktop

What is wrong?
Bad mapping

Does the left most knob control the left front or left read burner?





Errol R. Hoffmann & Alan H.S. Chan (2011): Alternative approaches to the design of four-burner stoves,
Ergonomics, 54:9, 777-791


Suggestion
Useful features to consider when buying an induction hob.



The arrangement of knobs controlling your stove burners should match the arrangement of the burners themselves.


What is wrong?
Interface

What can I do? How? Where?




- Too small icons (see the Fitts’s law*)
- Non-intuitive interface 
  (in an emergency you may waste time in choosing the right icon) 

* Fitts's Law states "...the time to acquire a target is a function of the distance to and size of the target". As the distance increases, movement takes longer and as the size decreases selection again takes longer.



Suggestion
A big knob (real or virtual) is better than a small icon on the glass 



Perceived affordance: you can increase the selected power
Signifier (the where and the how): twisting the knob 



Feedback



LED surface lights shine onto pans to give the visual of gas cooking

lunedì 3 aprile 2017

37+ Extraordinary Ways To Use Everyday Objects Differently

37+ Extraordinary Ways To Use Everyday Objects Differently
by Stacey Graham
Suitcase Table
Did you know light bulbs can be used as vases, milk jugs turned into shovels, and wine corks transformed into business card holders? Everyday objects can be used in a multitude of ways other than those originally intended.

You can make everything from emergencies supplies or substitutes to creative crafts and gifts with common household items and a little creativity. Upcycle old magazines or bags, transform plastic spoons and t-shirts, or just cobble together a star ship from office supplies.

For dozens of awesome ideas on how to use everyday objects in different ways, read on.

Free-webinars

Free-webinars


Each month, UX Design Edge offers FREE webinars on a variety of provocative, important topics. Here are the upcoming webinar dates:

Deyan's Experiences

Deyan's Experiences
Usability and User Experience in everyday life
by Deyan Halachliyski

What do we see here?
  • on/off button (that’s clear)
  • knob with some red and blue markings on the bottom

What do I need to know when washing my hands?
  • how to regulate the water temperature
  • how to regulate the water flow

Difference Between UX and UI Design

Difference Between UX and UI Design














When companies began to establish a presence on the Internet, they hired web designers to create those websites – general practitioners of sorts. Once web design became more complex, however, specialization developed. So, now we have UX and UI designers, each with their specific facets of web design. These terms are often used interchangeagably, however, and there is some disagreement as to what exactly each specialty entails. So here is a basic definition of each.

Article by JohnUnger

lunedì 27 marzo 2017

Cool Mist Humidifier _ interaction design

Cool Mist Humidifier

 What is wrong?
 Wrong System Image Unexpected behavior: - For the user the handle means that is possible lift the entire object and transport it. For the designer the handle is only for the tank, where refill the water. - Water spill outside



Suggestion:
Air Humidifier with Topside Water Refill Design

Add water from top, there is no need to remove the water tank like most other cool mist humidifiers. This eliminates chances of getting water on the floor or desk every time you refill the tank.

lunedì 20 marzo 2017

Dieter Rams: ten principles for good design

Dieter Rams: ten principles for good design


Back in the late 1970s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colours and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design?
As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design.

lunedì 13 marzo 2017

How to design doors to be less confusing

How to design doors to be less confusing

You’ve encountered a door like this. One that looks like you should pull on it, but really you’re supposed to push. Those doors you hate have a name: “Norman doors.”

They’re named after Don Norman, a UC San Diego cognitive scientist, who identified this phenomena in his book “The Design of Everyday Things.”

According to Norman, pushing on a door that says “pull” isn’t necessarily your fault. It is just poorly designed.
University of California: How to design doors to be less confusing

lunedì 6 marzo 2017

Bad Design vs. Good Design: 5 Examples We can Learn From

Bad Design vs. Good Design: 5 Examples We can Learn From
by Teo Yu Siang


Looking at examples of bad design alongside counter-examples of good design is not only fun but also draws important lessons for designers. They highlight pitfalls for designers to avoid and let us understand how to translate design theories into solutions that work in the real world. Jared Spool, the American writer, researcher and usability expert, once said: “Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that we notice it.” So, let’s look at five examples of obviously bad designs, shine the light on how good design makes it work, and distil some lessons so we can all create great and invisible experiences for our users.