lunedì 27 marzo 2017

Cool Mist Humidifier _ interaction design

Cool Mist Humidifier

 What is wrong?
 Wrong System Image Unexpected behavior: - For the user the handle means that is possible lift the entire object and transport it. For the designer the handle is only for the tank, where refill the water. - Water spill outside



Suggestion:
Air Humidifier with Topside Water Refill Design

Add water from top, there is no need to remove the water tank like most other cool mist humidifiers. This eliminates chances of getting water on the floor or desk every time you refill the tank.

lunedì 20 marzo 2017

Dieter Rams: ten principles for good design

Dieter Rams: ten principles for good design


Back in the late 1970s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colours and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design?
As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design.

lunedì 13 marzo 2017

How to design doors to be less confusing

How to design doors to be less confusing

You’ve encountered a door like this. One that looks like you should pull on it, but really you’re supposed to push. Those doors you hate have a name: “Norman doors.”

They’re named after Don Norman, a UC San Diego cognitive scientist, who identified this phenomena in his book “The Design of Everyday Things.”

According to Norman, pushing on a door that says “pull” isn’t necessarily your fault. It is just poorly designed.
University of California: How to design doors to be less confusing

lunedì 6 marzo 2017

Bad Design vs. Good Design: 5 Examples We can Learn From

Bad Design vs. Good Design: 5 Examples We can Learn From
by Teo Yu Siang


Looking at examples of bad design alongside counter-examples of good design is not only fun but also draws important lessons for designers. They highlight pitfalls for designers to avoid and let us understand how to translate design theories into solutions that work in the real world. Jared Spool, the American writer, researcher and usability expert, once said: “Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that we notice it.” So, let’s look at five examples of obviously bad designs, shine the light on how good design makes it work, and distil some lessons so we can all create great and invisible experiences for our users.